28/10/2024
Modelling
This week I had to retopologise a face exported from ZBrush. Once the model was imported into Maya I made the object live and used the quad redraw tool to create polygons ontop of the existing mesh. While doing this I tried to create loops around the eyes and mouth so that the face will deform well when animated.

To add textures to an object in Maya I selected my object and created a new material, in this material I imported a image and set it as the base colour of the material. This applied it to the object.

To add a texture onto a model I first have to unwrap the UVs. Once the model is unwraped I can export the uv map and create a texture ontop of in in a software such as Photoshop. Then this texture can be applied to the model and will be mapped correctly.



Unreal Engine
Using the Unreal Engine Water Body plugin I can easily create body’s of water and rivers. these features and be shaped using splines and be further customized to create lakes and oceans.
