Categories
MA Visual Effects VFX Fundamentals

Week 6

28/10/2024

Modelling

This week I had to retopologise a face exported from ZBrush. Once the model was imported into Maya I made the object live and used the quad redraw tool to create polygons ontop of the existing mesh. While doing this I tried to create loops around the eyes and mouth so that the face will deform well when animated.

To add textures to an object in Maya I selected my object and created a new material, in this material I imported a image and set it as the base colour of the material. This applied it to the object.

To add a texture onto a model I first have to unwrap the UVs. Once the model is unwraped I can export the uv map and create a texture ontop of in in a software such as Photoshop. Then this texture can be applied to the model and will be mapped correctly.

Unreal Engine

Using the Unreal Engine Water Body plugin I can easily create body’s of water and rivers. these features and be shaped using splines and be further customized to create lakes and oceans.

Categories
MA Visual Effects VFX Fundamentals

Week 5

21/10/2024

Nuke

This week I created a mask for a man running using the rotoscope node in Nuke. In this node I created shapes out of Bezier curves to create masks for certain parts of the body. After these shapes were made I then animated them using keyframes to keep the shapes ontop of the body.

Categories
MA Visual Effects VFX Fundamentals

Week 4

14/10/2024

Modelling

This week I learned about more tools in zbrush such as Tools and Zphere. I added a head to my scene using the Tool feature then I added a body by deforming a sphere.

I used the Zphere tool to create a simple rabbit sculpt.

Categories
MA Visual Effects VFX Fundamentals

Week 3

7/10/2024

Modelling

This week I created a simple character in Zbrush. I created this character by starting with a sphere then sculpting it with the drag and dam standard tools.

I was tasked to create a low poly animal in Maya, for my animal I decided to create and Oarfish. To create my low poly fish I started with a cube and extruded and scaled it to match my reference image.

Once I had the basic shape of the fish I added some loops and made the model thinner at the top and bottom to give it a more natural shape. Then I added extruded some planes to create the fins and other details of the fish.

Finally to give the fish a more fluid shape I used a lattice deform to easily position it.