18/11/2024
3D Tracking
This week I had to track a more complicated scene, this meant I had to place a lot more points. To manage all of these points I grouped and coloured them per building and floor.


After fixing the lens, distortion and deviations I exported the camera and point data into Maya. With this data I am able to recreate the buildings in 3D and have the camera move through them correctly.

Balloon Festival Modeling
For my balloon festival I wanted to create a futuristic sci-fi balloon. Once I created a moodboard of balloon ideas I decided I wanted to create something with metallic plates that somewhat resembled a spaceship.

I started my doing some tests with the Random Flow add on for Blender, this allowed me to quickly create metal panels and details that would take a very long time to create manually.


After creating a sphere with metal panels I started add hanging cables and other details to the side of the balloon such as antennas, pipes and lights.




When I was happy with my model I added a HDRI to light the scene and give the model realistic reflections. I then animated the model rotating and rendered it with a transparent background.


The next step was to import this render into nuke and scale and position the balloon behind the mountains that have previously been masked.


Once I have the balloons in my shot I began to grade the scene to look darker and give it a sci-fi feel.

