Houdini ball sim & animation
This week I wanted to incoporate animation and simulations. I started by creating a sphere then adding detail to one panel, I then used a for loop to apply this to all the panels. I used the same method as the previous project to create the falling balls sim, I then got a single ball and used and expression to link its rotation value to its world position so that it rolls when it moves through the scene. Once this was setup I could manually animate the ball bouncing and squashing.


