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Exploratory Practice MA Visual Effects

Summer Week: 5

Tracking hero shot in 3D Equalizer

In order to comp CG elements onto my shot I needed to track it. I did this in 3D Equalizer. Using the skills learned from the earlier class on 3DE I was able to import the shot and setup the camera settings based on the Blackmagic 4K and lense I was using when filming. After some cleanup I then exported this data to later be used in Houdini.

Houdini Explosion

This week I wanted to learn pyro sims in Houdini. I modeled a bomb and a fuse using the techniques I have learned. I then fracutred the bomb mesh and place a fireball recipe inside it, I tweaked the settings to get the desired result and put the fractured bomb mesh as a collision object, this allowed the mesh to interact with the bomb in a realistic way and give effects such as smoke trails following the fractured pieces. Finally I animated the fuse and put a POP particle sim that spawns soot falling to the floor and sparks. Then it was rendered using Karma.

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