04/11/2024
Project
This week I created 3 different ideas for what my model will look like. Out of these 3 shapes I decided to move forward with the middle design.

Once I had chosen a design I added materials to it to get and idea of what It would look like when completed.


Then I tested how the model looks in different lighting scenarios.


When I was happy with my model I checked how everything looked with the wireframe view.

Modeling
To apply textures to specific areas of a model, I unwraped in then carefully placed my building textures in photoshop so they aligned with the models UV map.



I tried texturing a model in substance painter. To apply one of the sample materials in substance painter I simply drag it onto the mesh, then I can change the masks and settings of the material in the right panel.


Nuke
To start tracking an object in Nuke I used the tracker node then selected key points on my object with high contrast. This is so the tracker has an easier job distinguishing pixels.

Using these tracking techniques I can match move or stabilise a shot. In this case I tracked a phone then stabilised it. With this stabilised shot I can more easily replace the phone screen with my own content.


After this content was fit to the screen I animated scrolling to match the finger movement within the shot.


A mask of the finger was made using the roto node so that I could be overlayed ontop of the replaced screen.


Separating Instagram content and top and bottom bars


Finally I added motion blur to the shot and colour graded the replaced screen to match the shot and add more realism.

