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MA Visual Effects VFX Fundamentals

Week 7

04/11/2024

Project

This week I created 3 different ideas for what my model will look like. Out of these 3 shapes I decided to move forward with the middle design.

Once I had chosen a design I added materials to it to get and idea of what It would look like when completed.

Then I tested how the model looks in different lighting scenarios.

When I was happy with my model I checked how everything looked with the wireframe view.

Modeling

To apply textures to specific areas of a model, I unwraped in then carefully placed my building textures in photoshop so they aligned with the models UV map.

I tried texturing a model in substance painter. To apply one of the sample materials in substance painter I simply drag it onto the mesh, then I can change the masks and settings of the material in the right panel.

Nuke

To start tracking an object in Nuke I used the tracker node then selected key points on my object with high contrast. This is so the tracker has an easier job distinguishing pixels.

Using these tracking techniques I can match move or stabilise a shot. In this case I tracked a phone then stabilised it. With this stabilised shot I can more easily replace the phone screen with my own content.

After this content was fit to the screen I animated scrolling to match the finger movement within the shot.

A mask of the finger was made using the roto node so that I could be overlayed ontop of the replaced screen.

Separating Instagram content and top and bottom bars

Finally I added motion blur to the shot and colour graded the replaced screen to match the shot and add more realism.

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