Importing Tracking data into Houdini
Once I had the tracking data from the shot I was able to import the pointcloud and camera movement into Houdini, I then set the camera to use the plate so I could check everything was correct.

Using these points I was able to recreate the door shape as a mesh in Houdini. This will allow me to have an object to place my mycelium on and have it move over the surface and into the cracks of the door.

Houdini character rigging, animation & groom
This week I got a static character model, rigged, skinned, added hair and animated it. I started by creating a bipedal skeleton, then creating the rigcontrols and constrains inside of a subnetwork to allow them to be accesed within the viewport. Then the character was animated using the same techniques I learned from the ball project. For the groom a mask based on the characters UVs was used to place the hair, it was then tweaked to achive the desired look. Finally it was rendered in Karma.




