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Final Major Project MA Visual Effects

FMP: Week 1

My original plan was to create a full CG 3D music video with Metahumans inside of Unreal Engine, however I have done similar projects to this before. At this current moment in time I want to persue a career in the Music Video VFX Industry, this is very big in South Korea and a lot of small studios I follow within this industry have a very similar style and utilizes techniques such as 3D scanning into their projects very often. I have also planned to write my theisis on the topic of Guassian Splatting, a technique also gaining more popularity with its first use in a production movie (Superman 2025) earlier this year and recent implimentation to DCC’s such as Houdini and Maya. So I have decided to take on the challenge of incorporating these techniques into my final project. This will be a challenge but will be a signifinatly more usefull learning experience and portfolio piece rather than just doing something im comfortable with and have done before.

The next 2 weeks I will be researching how gaussian splatting and 3D scanning can be used within DCC’s and implimented within my project. I will then be able to start planning my timeline and create an animatic based on my findings.

To start I began researching the recent devlopments in Gaussian Splatting and the recent addition of dedicated features into Houdini 21.

These features are allready being used in combination with existing Houdini nodes and workflows, allowing for the data to be edited just like any other 3D asset instead of being locked into one software.

I also experimented with Reality Capture to get a base understanding of photoscanning and camera tracking software.

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