7/10/2024
Modelling
This week I created a simple character in Zbrush. I created this character by starting with a sphere then sculpting it with the drag and dam standard tools.

I was tasked to create a low poly animal in Maya, for my animal I decided to create and Oarfish. To create my low poly fish I started with a cube and extruded and scaled it to match my reference image.


Once I had the basic shape of the fish I added some loops and made the model thinner at the top and bottom to give it a more natural shape. Then I added extruded some planes to create the fins and other details of the fish.


Finally to give the fish a more fluid shape I used a lattice deform to easily position it.

