My original plan was to create a full CG 3D music video with Metahumans inside of Unreal Engine, however I have done similar projects to this before. At this current moment in time I want to persue a career in the Music Video VFX Industry, this is very big in South Korea and a lot of small studios I follow within this industry have a very similar style and utilizes techniques such as 3D scanning into their projects very often. I have also planned to write my theisis on the topic of Guassian Splatting, a technique also gaining more popularity with its first use in a production movie (Superman 2025) earlier this year and recent implimentation to DCC’s such as Houdini and Maya. So I have decided to take on the challenge of incorporating these techniques into my final project. This will be a challenge but will be a signifinatly more usefull learning experience and portfolio piece rather than just doing something im comfortable with and have done before.
The next 2 weeks I will be researching how gaussian splatting and 3D scanning can be used within DCC’s and implimented within my project. I will then be able to start planning my timeline and create an animatic based on my findings.
To start I began researching
