Categories
MA Visual Effects VFX Fundamentals

Week 4

14/10/2024

Modelling

This week I learned about more tools in zbrush such as Tools and Zphere. I added a head to my scene using the Tool feature then I added a body by deforming a sphere.

I used the Zphere tool to create a simple rabbit sculpt.

Categories
MA Visual Effects VFX Fundamentals

Week 3

7/10/2024

Modelling

This week I created a simple character in Zbrush. I created this character by starting with a sphere then sculpting it with the drag and dam standard tools.

I was tasked to create a low poly animal in Maya, for my animal I decided to create and Oarfish. To create my low poly fish I started with a cube and extruded and scaled it to match my reference image.

Once I had the basic shape of the fish I added some loops and made the model thinner at the top and bottom to give it a more natural shape. Then I added extruded some planes to create the fins and other details of the fish.

Finally to give the fish a more fluid shape I used a lattice deform to easily position it.

Categories
MA Visual Effects VFX Fundamentals

Week 2

30/09/2024

Modelling

This week as an introduction to Maya I created a snowman using 3 spheres. I then blended the spheres together by removing the sections and connecting the edge loops together.

For this weeks homework I needed to create a simple castle in Maya. I started by making the walls of the castle and adding crenellations.

Then to make the wall more realistic I used a lattice deform to add imperfections to the wall.

When I was happy with one side of the wall I mirrored it to create a walkway, and added a tower to the corner.

Once I had my wall and tower I could complete my castle by copying and rotating it to make a courtyard. Finally I placed my castle on a simple landscape.

Categories
MA Visual Effects VFX Fundamentals

Week 1

23/09/2024

Introduction Week

First project ideas

  • Sci-Fi
  • Alien Planet
  • Dune
  • Bladerunner
  • Futuristic Vehicle