Houdini rigidbody sim
I decided to progress onto doing a rigidbody sim. To start I modeled a simple cup. It was quite weird to get my head around the way modeling works in Houdini but this helped me understand it a lot. I then made collision version of the cup, spawned some balls on randomly scattered points, and put those and the collision into the Houdini bullet solver in order to create the sim. This was then rendered out in Karma, once again giving me more knowledge of the Houdini rendering system.
